This is part 1 of the sisyphus demonstration using oculus interaction sdk.
This is part 2 of the sisyphus demonstration using oculus interaction sdk.
This is part 3 of the sisyphus demonstration using oculus interaction sdk.
This is part 4 of the sisyphus demonstration using oculus interaction sdk.The audio isnt from the sdk but the rig is.
This project is shows a camera that follows the player in both 3rd person and 1st person. The player can move around and interact with the objects on the platform. To switch perspective press the P key.
balls will spawn and on collision they will connect to another ball in a spring type connection.
The player can move around on the platform causeing different collisions.
This project randomly spawns objects when you press keyboard inputs.\na = capsile s = sphere d = cube f = cylinder